AjnaLite Global Developer Challenge – Education
Augmented & Virtual Reality offers an exhilarating way of rediscovering the familiar world through an unfamiliar lens. As Michael Heim posits in his 1993 book, The Metaphysics of Virtual Reality, VR has signaled an ontological shift in how human beings interact with and utilize technology. However, the most important question for educators and developers alike pertains to the optimum utilization of our technological innovations and the ways in which we can harness their power to shape the future of education.
With this in mind, we have launched AjnaLite Global Developers Challenge. Submit videos to win AjnaLite kit and be featured at AjnaLite launch 2019.
To Get in
before 20 September
Unity 2018.1 or higher
Make learning Interesting
Last day to submit
October 20 2019
30 October 2019
"Feeding our senses a stimuli that is so similar to what we see in reality, that we interpret it as reality. In all other mediums your consciousness is interpreting a medium. But in VR there is no gap. You aren’t internalizing it. You are internal in it. It’s a quantum leap in mediums because the medium is disappearing.
Chris Milk, Founder of VRSE
"I'm excited about Augmented Reality because unlike Virtual Reality, which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what's happening presently."
Tim Sweeney CEO of Epic Games
“AR allows you to bring almost anything you need into your classroom”
“Augmented & Virtual Reality are powerful tools that can exponentially increase the resources available in your classroom. AR allows you to bring almost anything you need into your classroom and VR allows you to take your students almost anywhere in the universe. ” – Michael Fricano II Technology Integration Specialist K-6′- Iolani School
“AR and VR have the potential to change education for the better”
Both AR and VR have the potential to change education for the better. With tools more accessible to students and increased educator understanding, we will see instructional shifts that better benefit our students. If I had to pick one right now that excites me the most, I would choose AR. I see AR leveraged to provide students with in-the-moment experiences that relate to their immediate surroundings. With AR we can deploy interactive museum pieces and models. We can also support student identification of elements and objects around them. These types of learning opportunities allow students to maintain an unprecedented sense of mindfulness toward their learning context. – Micah Shippee, Teacher, Middle School Social Studies – Liverpool Central School District
“[Education] the ultimate applications for virtual and augmented reality”
After all of the experimentation over the last 40 years, there is no question about the extraordinary impact of immersive computing on education and training, which are and will always be the ultimate applications for virtual and augmented reality. The magic dust is that (if done well) sensory immersive unlocks spatial memory and students remember. In essence being in a virtual world is like writing on the brain with permanent ink. – Tom Furness Professor University of Washington
STEP 1: Fill Out the below form to submit your entry
STEP 2: Start uploading video’s on Youtube with #AjnaLiteChallenge